OPEN Repository

Welcome to OPEN - the Repository of Open Scientific Publications, run by the Interdisciplinary Centre for Mathematical and Computational Modelling, University of Warsaw, previously operating as the CeON Repository. The Repository enables Polish researchers from all fields to openly share their articles, books, conference materials, reports, doctoral theses, and other scientific texts.

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22936 archived items

Recent Submissions

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Silmarillion – allotopia J. R. R. Tolkiena w perspektywie ardologicznej
(Ośrodek Badawczy Facta Ficta, 2017) Maj, Krzysztof M.; Uniwersytet Jagielloński; Ośrodek Badawczy Facta Ficta
The article Silmarillion—J. R. R. Tolkien’s Allotopia From Ardological Perspective aims at outlining the methodology for studying Tolkien’s world-building project without the need of acknowledging the text-centered reading paradigm. Having differentiated tolkienology, as text-focused, philological studies, from ardology, understood as world-building studies, Maj deconstructs the use of Tolkienian’s “subcreation” in literary theory as far too indebted in the metaphysics of presence to establish a neutral framework for studying the process of constructing a fictional reality. With the examples from Silmarillion—perhaps the best instance of modern mythography, in no way resembling the narrative arc of a prototypical fantasy novel—the author builds up on the notion of “allotopia” as the world independent insofar to create its own ontologies, topographies, languages, philosophy, history, literature, art, or even physical artifacts—without the need of anchoring the overall creation in a metaphysical paradigm. Correspondingly, the text offers an insight to a number of theories in postclassical narratology or postmodern philosophy that may help in understanding the scale of Tolkien’s solemn contribution to the art of fantastic world-building.
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Między Oksfordem a Mordorem
(Ośrodek Badawczy Facta Ficta, 2017) Mroczkowska-Brand, Katarzyna; Binczyc­ka-Gacek, Elżbieta; Szymczak-Maciejczyk, Barbara; Maj, Krzysztof M.; Całek, Anita; Uniwersytet Jagielloński; Uniwersytet Pedagogiczny im. KEN w Krakowie
Rozmowa o profesorze Przemysławie Mroczkowskim i jego związkach z Johnem Ronaldem Reuelem Tolkienem
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Groza systemowej niewiedzy. O dystopijnej rzeczywistości "Przeglądu Końca Świata" Miry Grant
(Ośrodek Badawczy Facta Ficta, 2016-08-24) Maj, Krzysztof M.; Ośrodek Badawczy Facta Ficta; Uniwersytet Jagielloński
In the chapter Horror of the Systemic Unawareness. On A Dystopian Reality of Mira Grant’s “Newslfesh” Krzysztof M. Maj invites a Foucauldian reading of the epony-mous fear of being unaware of the truth about the “founding lie” of dystopian socio-stasis. While doing so, he proceeds with an analysis of the basic components of dysto-pian narrative, pondering on the subtle relationships between the so-called young adult dystopias, postapocalyptic lore, and “political technology of the body”—with the latter being an ultimate tool of authoritatian control observed in Newsflesh trilogy. Simultaneously, the chapter serves as a concise introduction to contemporary world-centered dystopian narratives, greatly inspired by a deconstructive approach to utopian and dystopian studies, with a particular emphasis on the subversion of metaphysical paradigms and binary oppositions, critique of logocentrism and panopticism, or dis-semination of power/knowledge. Finally, Maj argues that the state of unawareness may be both a curse and a blessing in a dystopian reality—a curse, as it strikes fear into the hearts of subdued citizens who learn thereby to be afraid of any rebellious activities, and a blessing, as it may inspire a strong individual to overcome their fear and challenge the reign of oppressive authorities.
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Misja: epidemia. Strach przed mutacją jako podstawa światotwórcza gier z trylogii StarCraft II
(Ośrodek Badawczy Facta Ficta, 2016) Maj, Krzysztof M.; Uniwersytet Jagielloński
In the chapter Mission: Outbreak. A Fear of Mutation as the World-building Basis for the StarCraft II Trilogy, Krzysztof M. Maj recognizes the postmodern reinterpre-tation of the figure of the zombie in real-time-strategy-based world-building. Having considered a zombie-centric narrative as central to both the game mechanics (survival scenarios in zombie-infested gameworlds, fortification and last-stands design in tower defense games etc.) and to the retroactive nature of post-apocalypse (zombies as remi-niscence of a former human form), the author proceeds with a detailed analysis of the two major aspects of the StarCraft II storyline: the anthropocentric fear of muta-tion and xenonological need for evolution through assimilation. All things consid-ered, the chapter invites a critical reading of postcolonial and paradigmatic discourses that allows Terrans and the Protoss to reduce the Zerg’s xenobiological ability to evolve through infesting other lifeforms and absorbing their genetic material to a mere parasitism and a travesty of the process of natural evolution. Interpreted as zombie-like xenomorphs, the Zerg seem to reveal an unexpected depth in their design which all the more contributes to a better understanding of how the myth of zombism may influence science fiction and fantastic world-building.