Misja: epidemia. Strach przed mutacją jako podstawa światotwórcza gier z trylogii StarCraft II

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dc.contributor.authorMaj, Krzysztof M.
dc.contributor.organizationUniwersytet Jagiellońskipl_PL
dc.date.accessioned2016-03-01T12:58:01Z
dc.date.available2016-03-01T12:58:01Z
dc.date.issued2016
dc.description.abstractIn the chapter Mission: Outbreak. A Fear of Mutation as the World-building Basis for the StarCraft II Trilogy, Krzysztof M. Maj recognizes the postmodern reinterpre-tation of the figure of the zombie in real-time-strategy-based world-building. Having considered a zombie-centric narrative as central to both the game mechanics (survival scenarios in zombie-infested gameworlds, fortification and last-stands design in tower defense games etc.) and to the retroactive nature of post-apocalypse (zombies as remi-niscence of a former human form), the author proceeds with a detailed analysis of the two major aspects of the StarCraft II storyline: the anthropocentric fear of muta-tion and xenonological need for evolution through assimilation. All things consid-ered, the chapter invites a critical reading of postcolonial and paradigmatic discourses that allows Terrans and the Protoss to reduce the Zerg’s xenobiological ability to evolve through infesting other lifeforms and absorbing their genetic material to a mere parasitism and a travesty of the process of natural evolution. Interpreted as zombie-like xenomorphs, the Zerg seem to reveal an unexpected depth in their design which all the more contributes to a better understanding of how the myth of zombism may influence science fiction and fantastic world-building.en
dc.description.epersonOśrodek Badawczy Facta Ficta
dc.identifier.isbn978-83-942923-1-7
dc.identifier.urihttps://open.icm.edu.pl/handle/123456789/9060
dc.publisherOśrodek Badawczy Facta Fictapl_PL
dc.rightsUznanie autorstwa 3.0 Polska
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/pl/
dc.subjectGuattaripl_PL
dc.subjectDeleuzepl_PL
dc.subjectLeft 2 Diepl_PL
dc.subjectNight 2 Diepl_PL
dc.subjecttower defensepl_PL
dc.subjectsurvival horrorpl_PL
dc.subjectepidemicznośćpl_PL
dc.subjectwirusowośćpl_PL
dc.subjecteugenikapl_PL
dc.subjectzombiefikacjapl_PL
dc.subjectzergifikacjapl_PL
dc.subjectzergipl_PL
dc.subjectzombiezmpl_PL
dc.subjectzombiepl_PL
dc.subjectgra komputerowapl_PL
dc.subjectgry komputerowepl_PL
dc.subjectgra wideopl_PL
dc.subjectgry wideopl_PL
dc.subjectStarCraft 2: Legacy of the Voidpl_PL
dc.subjectStarCraft 2: Wings of Libertypl_PL
dc.subjectStarCraft 2: Heart of the Swarmpl_PL
dc.subjectStarCraft 2pl_PL
dc.subjectStarCraftpl_PL
dc.subjectzombie w kulturzepl_PL
dc.titleMisja: epidemia. Strach przed mutacją jako podstawa światotwórcza gier z trylogii StarCraft IIpl_PL
dc.typebookPartpl_PL
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