Video games in the process of historical education at the academic level

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dc.contributor.authorRozycki, Lukasz
dc.contributor.organizationAkademia Marynarki Wojennej im. Bohaterów Westerplatteen
dc.date.accessioned2013-04-19T06:28:28Z
dc.date.available2013-04-19T06:28:28Z
dc.date.issued2012
dc.description.abstractThis piece deals with the significance of computer games in the modern teachingprocess. The author identified the main challenges for the teachers that are related to prob-lems created by electronic entertainment. The second part of the text focuses on the positiveimpact of video games exemplified by popular „mods” based on actual historical events. Inconclusion, the author stated that it will still be many years before computer games are usedby researchers in the process of teaching the academic youth, however they do have thepotential to become something more than just pure fun.en
dc.description.epersonLukasz Rozycki
dc.identifier.citationL.Rozycki, Video games in the process of historical education at the academic level, in: COLLOQUIUM WYDZIAŁU NAUK HUMANISTYCZNYCH I SPOŁECZNYCH, V. 4 (2012), p. 75-82.en
dc.identifier.issn2081-3813
dc.identifier.urihttps://open.icm.edu.pl/handle/123456789/1461
dc.language.isoenen
dc.rightsDozwolony użytek
dc.subjecthistoryen
dc.subjecteducationen
dc.subjectvideo gamesen
dc.titleVideo games in the process of historical education at the academic levelen
dc.typearticleen
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