E-zabawy na granicy świata rzeczywistego i światów wirtualnych

Abstract
Progressiveness of technologies, including the Internet, as well as social changes taking place in their shadow are an indispensable element of the reality that surrounds us. Digital progress is more and more present in human life, even dominating it. Minimizing the form of electronic devices is making the usage and Internet access more and more convenient and comfortable. Thus,the form of communication has changed, and the progress of digitalisation has become the hallmark of the young generation, whose life is strongly rooted in cyberspace. The boundaries between what is virtual and real are getting blurred and the indissolubility of offline and online life is an indisputable fact. For this reason, in this article has been analyse various behaviours of youth focused around cyberspace. There is a try to draw attention to e-games, which are an increasingly popular phenomenon among online communities. The text discusses the forms of online games (spending free time) popular with young people, starting from selfies and ending with challenges.
Description
Keywords
Citation
Kotowski, B. E-zabawy na granicy świata rzeczywistego i światów wirtualnych, (w:) „Zabawy i Zabawki. Studia Antropologiczne. Plays and Toys. Studies in Anthropology” Rok XVI, (red.) H. Mielicka-Pawłowska, Kielce 2018.
Related research dataset